jquery插件实现扫雷游戏(2)
编程学习 2021-07-04 14:07www.dzhlxh.cn编程入门
这篇文章主要为大家详细介绍了jquery插件实现扫雷游戏第二篇,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了jquery插件实现扫雷游戏的第2篇,供大家参考,具体内容如下
完善了必要的
效果如下
代码部分
* { margin: 0px; padding: 0px; font-size: 12px; } #div { position: fixed; top: 10px; bottom: 10px; left: 10px; right: 10px; border: 1px solid lightgray; border-radius: 5px; display: flex; justify-content: center; align-items: center; overflow: hidden; } #box { border: 1px solid lightgray; border-radius: 5px; } .row { white-space: nowrap; height: 30px; } .item { display: inline-flex; justify-content: center; align-items: center; height: 30px; width: 30px; border-right: 1px solid lightgray; border-bottom: 1px solid lightgray; cursor: pointer; position: relative; } .item.num1::after{ content: '1'; color: #1abc9c; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.num2::after{ content: '2'; color: #2ecc71; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.num3::after{ content: '3'; color: #3498db; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.num4::after{ content: '4'; color: #9b59b6; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.num5::after{ content: '5'; color: #f1c40f; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.num6::after{ content: '6'; color: #e67e22; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.num7::after{ content: '7'; color: #e74c3c; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.num8::after{ content: '8'; color: #34495e; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.boom{ background-image: url(../img/boom.png); background-size: 60% 60%; background-repeat: no-repeat; background-position: center center; } .item::before{ position: absolute; content: ''; top: 0.5px; left:0.5px; bottom: 0.5px; right: 0.5px; background-color: gray; z-index: 3; } .item.click::before{ content: none; } .item:hover{ outline: 1px solid #2c3e50; } #menu { border-bottom: 1px solid lightgray; position: absolute; top: 0; left: 0; right: 0; height: 30px; display: flex; background-color: white; z-index: 10; } .mitem{ flex: 1; display: flex; justify-content: center; align-items: center; } .sl{ border: none; border-bottom: 1px solid lightgray; outline: none; width: 60%; height: 80%; } .btn{ border: none; border: 1px solid lightgray; outline: none; width: 60%; height: 80%; background-color: transparent; cursor: pointer; } .mitem *:hover{ background-color: lightgray; } ```javascript $(document).ready(function() { var x = 10; //x轴 var y = 10; //y轴 var c = 10; //雷数 var boom = []; //产生炸弹的坐标 var $menu = $("#menu"); var $box = $("#box"); //同步参数 $("#x").change(function() { x = parseInt($(this).val()); console.log(x); }) $("#y").change(function() { y = parseInt($(this).val()); }) $("#c").change(function() { c = parseInt($(this).val()); }) $(document).on('click', '#box .item', function() { $(this).addClass("click"); }) $("#pro").click(function() { console.log(x,y,c) draw(); draw();//绘制 booms();//产生炸弹参数 drawbooms();//绘制炸弹 drawnum();//遍历所有块,生成提示 }) draw();//绘制 booms();//产生炸弹参数 drawbooms();//绘制炸弹 drawnum();//遍历所有块,生成提示 function draw() { //绘制图片 $box.html(''); for (var a = 0; a < x; a++) { var $row = $("<div class='row'></div>"); for (var b = 0; b < y; b++) { var $item = $("<div class='item' data-x='"+a+"' data-y='"+b+"'></div>"); $item.appendTo($row); } $row.appendTo($box); } } function drawnum(){ for(var a = 0;a<x;a++){ for(var b = 0;b<y;b++){ var pos = {x:a,y:b}; //遍历这个坐标四周的情况,看看有多少个炸弹 var s = getscore(pos); if(s!=0&&!$dom(pos).hasClass('boom')){ $dom(pos).addClass('num'+s); } } } } function getscore(p){ var index = 0; var s1 = boom.find(n=>n.x==(p.x-1)&&n.y==(p.y-1)) var s2 = boom.find(n=>n.x==(p.x)&&n.y==(p.y-1)) var s3 = boom.find(n=>n.x==(p.x+1)&&n.y==(p.y-1)) var s4 = boom.find(n=>n.x==(p.x-1)&&n.y==(p.y+1)) var s5 = boom.find(n=>n.x==(p.x)&&n.y==(p.y+1)) var s6 = boom.find(n=>n.x==(p.x+1)&&n.y==(p.y+1)) var s7 = boom.find(n=>n.x==(p.x-1)&&n.y==(p.y)) var s8 = boom.find(n=>n.x==(p.x+1)&&n.y==(p.y)) if(s1){index++;} if(s2){index++;} if(s3){index++;} if(s4){index++;} if(s5){index++;} if(s6){index++;} if(s7){index++;} if(s8){index++;} return index; } function drawbooms(){ boom.forEach(item=>{ $dom(item).addClass('boom'); }) } function booms(){//随机产生炸弹参数 var arr = []; while(arr.length<c){ var pos = {x:Math.floor(Math.random()*x),y:Math.floor(Math.random()*y)}; var temp = arr.find(n=>n.x==pos.x&&n.y==pos.y); if(!temp){ arr.push(pos); } } boom = arr; } function $dom(pos){ return $("[data-x='"+pos.x+"'][data-y='"+pos.y+"']"); } })
**思路解释**
- 因为游戏的参数都已经数据化了,所以后续的功能做起来更简单了
- 然后找了个图片来作为炸弹,接着通过伪类做了对应数字的提示效果
- 关于数字的产生就是扫雷附近的东西有多少个类的统计,我都已经化成坐标系了,那就把附近的坐标系统一查一遍就行了
- 接着就是关联的效果我看看怎么来做
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