如何在CocosCreator中做一个List
编程学习 2021-07-04 14:07www.dzhlxh.cn编程入门
这篇文章主要介绍了如何在CocosCreator中做一个List,对List列表感兴趣的同学,不妨来试验一下
CocosCreator版本:2.3.4
cocos没有List组件,所以要自己写。从cocos的example项目中找到assets/case/02_ui/05_listView的demo来改造。
自写一个虚拟列表,有垂直布局,水平布局,网格布局和Padding的List
Demo地址:https://files-cdn.cnblogs.com/files/gamedaybyday/cocos2.3.4_ListViewDemo_Grid.7z
cocos原来的LayOut做列表,有100个数据就有100个实例(左侧图)。
而虚拟列表则只有你看见的实例存在,当滑动时会循环使用。(右侧图)
List使用方法
使用方法就是在ScrollView上添加List组件即可。
List的item列表项直接放在content下,并赋值給List组件,item需要添加继承自ItemRender的对象,用于数据刷新。
代码中给List设置数据
//设置排行榜数据 let rankData = []; for(let i=0;i<100;i++){ rankData.push({rank:i, name:"名称"}); } this.rankList.setData(rankData);
源码
// Learn TypeScript: // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html import ItemRender from "./ItemRender" const { ccclass, property } = cc._decorator; /**列表排列方式 */ export enum ListType { /**水平排列 */ Horizontal = 1, /**垂直排列 */ Vertical = 2, /**网格排列 */ Grid = 3 } /**网格布局中的方向 */ export enum StartAxisType { /**水平排列 */ Horizontal = 1, /**垂直排列 */ Vertical = 2, } /** * 列表 * 根据cocos_example的listView改动而来 * @author chenkai 2020.7.8 * @example * 1.创建cocos的ScrollView组件,添加List,设置List属性即可 * */ @ccclass export default class List extends cc.Component { //==================== 属性面板 ========================= /**列表选项 */ @property({ type: cc.Node, tooltip: "列表项" }) public itemRender: cc.Node = null; /**排列方式 */ @property({ type: cc.Enum(ListType), tooltip: "排列方式" }) public type: ListType = ListType.Vertical; /**网格布局中的方向 */ @property({ type: cc.Enum(StartAxisType), tooltip: "网格布局中的方向", visible() { return this.type == ListType.Grid } }) public startAxis: StartAxisType = StartAxisType.Horizontal; /**列表项之间X间隔 */ @property({ type: cc.Integer, tooltip: "列表项X间隔", visible() { return (this.type == ListType.Horizontal || this.type == ListType.Grid) } }) public spaceX: number = 0; /**列表项之间Y间隔 */ @property({ type: cc.Integer, tooltip: "列表项Y间隔", visible() { return this.type == ListType.Vertical || this.type == ListType.Grid } }) public spaceY: number = 0; /**上间距 */ @property({ type: cc.Integer, tooltip: "上间距", visible() { return (this.type == ListType.Vertical || this.type == ListType.Grid) } }) public padding_top: number = 0; /**下间距 */ @property({ type: cc.Integer, tooltip: "下间距", visible() { return (this.type == ListType.Vertical || this.type == ListType.Grid) } }) public padding_buttom: number = 0; /**左间距 */ @property({ type: cc.Integer, tooltip: "左间距", visible() { return (this.type == ListType.Horizontal || this.type == ListType.Grid) } }) public padding_left: number = 0; @property(cc.Integer) public _padding: number = 0; /**右间距 */ @property({ type: cc.Integer, tooltip: "右间距", visible() { return (this.type == ListType.Horizontal || this.type == ListType.Grid) } }) public padding_right: number = 0; //====================== 滚动容器 =============================== /**列表滚动容器 */ public scrollView: cc.ScrollView = null; /**scrollView的内容容器 */ private content: cc.Node = null; //======================== 列表项 =========================== /**列表项数据 */ private itemDataList: Array<any> = []; /**应创建的实例数量 */ private spawnCount: number = 0; /**存放列表项实例的数组 */ private itemList: Array<cc.Node> = []; /**item的高度 */ private itemHeight: number = 0; /**item的宽度 */ private itemWidth: number = 0; /**存放不再使用中的列表项 */ private itemPool: Array<cc.Node> = []; //======================= 计算参数 ========================== /**距离scrollView中心点的距离,超过这个距离的item会被重置,一般设置为 scrollVIew.height/2 + item.heigt/2 + space,因为这个距离item正好超出scrollView显示范围 */ private halfScrollView: number = 0; /**上一次content的X值,用于和现在content的X值比较,得出是向左还是向右滚动 */ private lastContentPosX: number = 0; /**上一次content的Y值,用于和现在content的Y值比较,得出是向上还是向下滚动 */ private lastContentPosY: number = 0; /**网格行数 */ private gridRow: number = 0; /**网格列数 */ private gridCol: number = 0; /**刷新时间,单位s */ private updateTimer: number = 0; /**刷新间隔,单位s */ private updateInterval: number = 0.1; /**是否滚动容器 */ private bScrolling: boolean = false; /**刷新的函数 */ private updateFun: Function = function () { }; onLoad() { this.itemHeight = this.itemRender.height; this.itemWidth = this.itemRender.width; this.scrollView = this.node.getComponent(cc.ScrollView); this.content = this.scrollView.content; this.content.anchorX = 0; this.content.anchorY = 1; this.content.removeAllChildren(); this.scrollView.node.on("scrolling", this.onScrolling, this); } /** * 列表数据 (列表数据复制使用,如果列表数据改变,则需要重新设置一遍数据) * @param itemDataList item数据列表 */ public setData(itemDataList: Array<any>) { this.itemDataList = itemDataList.slice(); this.updateContent(); } /**计算列表的各项参数 */ private countListParam() { let dataLen = this.itemDataList.length; if (this.type == ListType.Vertical) { this.scrollView.horizontal = false; this.scrollView.vertical = true; this.content.width = this.content.parent.width; this.content.height = dataLen * this.itemHeight + (dataLen - 1) * this.spaceY + this.padding_top + this.padding_buttom; this.spawnCount = Math.round(this.scrollView.node.height / (this.itemHeight + this.spaceY)) + 2; //计算创建的item实例数量,比当前scrollView容器能放下的item数量再加上2个 this.halfScrollView = this.scrollView.node.height / 2 + this.itemHeight / 2 + this.spaceY; //计算bufferZone,item的显示范围 this.updateFun = this.updateV; } else if (this.type == ListType.Horizontal) { this.scrollView.horizontal = true; this.scrollView.vertical = false; this.content.width = dataLen * this.itemWidth + (dataLen - 1) * this.spaceX + this.padding_left + this.padding_right; this.content.height = this.content.parent.height; this.spawnCount = Math.round(this.scrollView.node.width / (this.itemWidth + this.spaceX)) + 2; this.halfScrollView = this.scrollView.node.width / 2 + this.itemWidth / 2 + this.spaceX; this.updateFun = this.udpateH; } else if (this.type == ListType.Grid) { if (this.startAxis == StartAxisType.Vertical) { this.scrollView.horizontal = false; this.scrollView.vertical = true; this.content.width = this.content.parent.width; //如果left和right间隔过大,导致放不下一个item,则left和right都设置为0,相当于不生效 if (this.padding_left + this.padding_right + this.itemWidth + this.spaceX > this.content.width) { this.padding_left = 0; this.padding_right = 0; console.error("padding_left或padding_right过大"); } this.gridCol = Math.floor((this.content.width - this.padding_left - this.padding_right) / (this.itemWidth + this.spaceX)); this.gridRow = Math.ceil(dataLen / this.gridCol); this.content.height = this.gridRow * this.itemHeight + (this.gridRow - 1) * this.spaceY + this.padding_top + this.padding_buttom; this.spawnCount = Math.round(this.scrollView.node.height / (this.itemHeight + this.spaceY)) * this.gridCol + this.gridCol * 2; this.halfScrollView = this.scrollView.node.height / 2 + this.itemHeight / 2 + this.spaceY; this.updateFun = this.updateGrid_V; } else if (this.startAxis == StartAxisType.Horizontal) { this.scrollView.horizontal = true; this.scrollView.vertical = false; //计算高间隔 this.content.height = this.content.parent.height; //如果left和right间隔过大,导致放不下一个item,则left和right都设置为0,相当于不生效 if (this.padding_top + this.padding_buttom + this.itemHeight + this.spaceY > this.content.height) { this.padding_top = 0; this.padding_buttom = 0; console.error("padding_top或padding_buttom过大"); } this.gridRow = Math.floor((this.content.height - this.padding_top - this.padding_buttom) / (this.itemHeight + this.spaceY)); this.gridCol = Math.ceil(dataLen / this.gridRow); this.content.width = this.gridCol * this.itemWidth + (this.gridCol - 1) * this.spaceX + this.padding_left + this.padding_right; this.spawnCount = Math.round(this.scrollView.node.width / (this.itemWidth + this.spaceX)) * this.gridRow + this.gridRow * 2; this.halfScrollView = this.scrollView.node.width / 2 + this.itemWidth / 2 + this.spaceX; this.updateFun = this.updateGrid_H; } } } /** * 创建列表 * @param startIndex 起始显示的数据索引 0表示第一项 * @param offset scrollView偏移量 */ private createList(startIndex: number, offset: cc.Vec2) { //当需要显示的数据长度 > 虚拟列表长度, 删除最末尾几个数据时,列表需要重置位置到scrollView最底端 if (this.itemDataList.length > this.spawnCount && (startIndex + this.spawnCount - 1) >= this.itemDataList.length) { startIndex = this.itemDataList.length - this.spawnCount; offset = this.scrollView.getMaxScrollOffset(); //当需要显示的数据长度 <= 虚拟列表长度, 隐藏多余的虚拟列表项 } else if (this.itemDataList.length <= this.spawnCount) { startIndex = 0; } for (let i = 0; i < this.spawnCount; i++) { let item: cc.Node; //需要显示的数据索引在数据范围内,则item实例显示出来 if (i + startIndex < this.itemDataList.length) { if (this.itemList[i] == null) { item = this.getItem(); this.itemList.push(item); item.parent = this.content; } else { item = this.itemList[i]; } //需要显示的数据索引超过了数据范围,则item实例隐藏起来 } else { //item实例数量 > 需要显示的数据量 if (this.itemList.length > (this.itemDataList.length - startIndex)) { item = this.itemList.pop(); item.removeFromParent(); this.itemPool.push(item); } continue; } let itemRender: ItemRender = item.getComponent(ItemRender); itemRender.itemIndex = i + startIndex; itemRender.data = this.itemDataList[i + startIndex]; itemRender.dataChanged(); if (this.type == ListType.Vertical) { //因为content的锚点X是0,所以item的x值是content.with/2表示居中,锚点Y是1,所以item的y值从content顶部向下是0到负无穷。所以item.y= -item.height/2时,是在content的顶部。 item.setPosition(this.content.width / 2, -item.height * (0.5 + i + startIndex) - this.spaceY * (i + startIndex) - this.padding_top); } else if (this.type == ListType.Horizontal) { item.setPosition(item.width * (0.5 + i + startIndex) + this.spaceX * (i + startIndex) + this.padding_left, -this.content.height / 2); } else if (this.type == ListType.Grid) { if (this.startAxis == StartAxisType.Vertical) { var row = Math.floor((i + startIndex) / this.gridCol); var col = (i + startIndex) % this.gridCol; item.setPosition(item.width * (0.5 + col) + this.spaceX * col + this.padding_left, -item.height * (0.5 + row) - this.spaceY * row - this.padding_top); item.opacity = 255; } else if (this.startAxis == StartAxisType.Horizontal) { var row = (i + startIndex) % this.gridRow; var col = Math.floor((i + startIndex) / this.gridRow); item.setPosition(item.width * (0.5 + col) + this.spaceX * col + this.padding_left, -item.height * (0.5 + row) - this.spaceY * row - this.padding_top); item.opacity = 255; } } } this.scrollView.scrollToOffset(offset); } /**获取一个列表项 */ private getItem() { if (this.itemPool.length == 0) { return cc.instantiate(this.itemRender); } else { return this.itemPool.pop(); } } update(dt) { if (this.bScrolling == false) { return; } this.updateTimer += dt; if (this.updateTimer < this.updateInterval) { return; } this.updateTimer = 0; this.bScrolling = false; this.updateFun(); } onScrolling() { this.bScrolling = true; } /**垂直排列 */ private updateV() { let items = this.itemList; let item; let bufferZone = this.halfScrollView; let isUp = this.scrollView.content.y > this.lastContentPosY; let offset = (this.itemHeight + this.spaceY) * items.length; for (let i = 0; i < items.length; i++) { item = items[i]; let viewPos = this.getPositionInView(item); if (isUp) { //item上滑时,超出了scrollView上边界,将item移动到下方复用,item移动到下方的位置必须不超过content的下边界 if (viewPos.y > bufferZone && item.y - offset - this.padding_buttom > -this.content.height) { let itemRender: ItemRender = item.getComponent(ItemRender); let itemIndex = itemRender.itemIndex + items.length; itemRender.itemIndex = itemIndex; itemRender.data = this.itemDataList[itemIndex]; itemRender.dataChanged(); item.y = item.y - offset; } } else { //item下滑时,超出了scrollView下边界,将item移动到上方复用,item移动到上方的位置必须不超过content的上边界 if (viewPos.y < -bufferZone && item.y + offset + this.padding_top < 0) { let itemRender: ItemRender = item.getComponent(ItemRender); let itemIndex = itemRender.itemIndex - items.length; itemRender.itemIndex = itemIndex; itemRender.data = this.itemDataList[itemIndex]; itemRender.dataChanged(); item.y = item.y + offset; } } } this.lastContentPosY = this.scrollView.content.y; } /**水平排列 */ private udpateH() { let items = this.itemList; let item; let bufferZone = this.halfScrollView; let isRight = this.scrollView.content.x > this.lastContentPosX; let offset = (this.itemWidth + this.spaceX) * items.length; for (let i = 0; i < items.length; i++) { item = items[i]; let viewPos = this.getPositionInView(item); if (isRight) { //item右滑时,超出了scrollView右边界,将item移动到左方复用,item移动到左方的位置必须不超过content的左边界 if (viewPos.x > bufferZone && item.x - offset - this.padding_left > 0) { let itemRender: ItemRender = item.getComponent(ItemRender); let itemIndex = itemRender.itemIndex - items.length; itemRender.itemIndex = itemIndex; itemRender.data = this.itemDataList[itemIndex]; itemRender.dataChanged(); item.x = item.x - offset; } } else { //item左滑时,超出了scrollView左边界,将item移动到右方复用,item移动到右方的位置必须不超过content的右边界 if (viewPos.x < -bufferZone && item.x + offset + this.padding_right < this.content.width) { let itemRender: ItemRender = item.getComponent(ItemRender); let itemIndex = itemRender.itemIndex + items.length; itemRender.itemIndex = itemIndex; itemRender.data = this.itemDataList[itemIndex]; itemRender.dataChanged(); item.x = item.x + offset; } } } this.lastContentPosX = this.scrollView.content.x; } /**网格垂直排列 */ private updateGrid_V() { let items = this.itemList; let item: cc.Node; let bufferZone = this.halfScrollView; let isUp = this.scrollView.content.y > this.lastContentPosY; let offset = (this.itemHeight + this.spaceY) * (this.spawnCount / this.gridCol); for (let i = 0; i < items.length; i++) { item = items[i]; let viewPos = this.getPositionInView(item); if (isUp) { //item上滑时,超出了scrollView上边界,将item移动到下方复用,item移动到下方的位置必须不超过content的下边界 if (viewPos.y > bufferZone && item.y - offset - this.padding_buttom > -this.content.height) { let itemRender: ItemRender = item.getComponent(ItemRender); let itemIndex = itemRender.itemIndex + (this.spawnCount / this.gridCol) * this.gridCol; if (this.itemDataList[itemIndex] != null) { item.y = item.y - offset; itemRender.itemIndex = itemIndex; itemRender.data = this.itemDataList[itemIndex]; itemRender.dataChanged(); item.opacity = 255; } else { item.y = item.y - offset; itemRender.itemIndex = itemIndex; item.opacity = 0; } } } else {//item下滑时,超出了scrollView下边界,将item移动到上方复用,item移动到上方的位置必须不超过content的上边界 if (viewPos.y < -bufferZone && item.y + offset + this.padding_top < 0) { let itemRender: ItemRender = item.getComponent(ItemRender); let itemIndex = itemRender.itemIndex - (this.spawnCount / this.gridCol) * this.gridCol; if (this.itemDataList[itemIndex] != null) { item.y = item.y + offset; itemRender.itemIndex = itemIndex; itemRender.data = this.itemDataList[itemIndex]; itemRender.dataChanged(); item.opacity = 255; } else { item.y = item.y + offset; itemRender.itemIndex = itemIndex; item.opacity = 0; } } } } this.lastContentPosY = this.scrollView.content.y; } /**网格水平排列 */ private updateGrid_H() { let items = this.itemList; let item; let bufferZone = this.halfScrollView; let isRight = this.scrollView.content.x > this.lastContentPosX; let offset = (this.itemWidth + this.spaceX) * (this.spawnCount / this.gridRow); for (let i = 0; i < items.length; i++) { item = items[i]; let viewPos = this.getPositionInView(item); if (isRight) { //item右滑时,超出了scrollView右边界,将item移动到左方复用,item移动到左方的位置必须不超过content的左边界 if (viewPos.x > bufferZone && item.x - offset - this.padding_left > 0) { let itemRender: ItemRender = item.getComponent(ItemRender); let itemIndex = itemRender.itemIndex - (this.spawnCount / this.gridRow) * this.gridRow; if (this.itemDataList[itemIndex] != null) { item.x = item.x - offset; itemRender.itemIndex = itemIndex; itemRender.data = this.itemDataList[itemIndex]; itemRender.dataChanged(); item.opacity = 255; } else { item.x = item.x - offset; itemRender.itemIndex = itemIndex; item.opacity = 0; } } } else { //item左滑时,超出了scrollView左边界,将item移动到右方复用,item移动到右方的位置必须不超过content的右边界 if (viewPos.x < -bufferZone && item.x + offset + this.padding_right < this.content.width) { let itemRender: ItemRender = item.getComponent(ItemRender); let itemIndex = itemRender.itemIndex + (this.spawnCount / this.gridRow) * this.gridRow; if (this.itemDataList[itemIndex] != null) { item.x = item.x + offset; itemRender.itemIndex = itemIndex; itemRender.data = this.itemDataList[itemIndex]; itemRender.dataChanged(); item.opacity = 255; } else { item.x = item.x + offset; itemRender.itemIndex = itemIndex; item.opacity = 0; } } } } this.lastContentPosX = this.scrollView.content.x; } /**获取item在scrollView的局部坐标 */ private getPositionInView(item) { let worldPos = item.parent.convertToWorldSpaceAR(item.position); let viewPos = this.scrollView.node.convertToNodeSpaceAR(worldPos); return viewPos; } /**获取列表数据 */ public getListData() { return this.itemDataList; } /** * 增加一项数据到列表的末尾 * @param data 数据 */ public addItem(data: any) { this.itemDataList.push(data); this.updateContent(); } /** * 增加一项数据到列表指定位置 * @param index 位置,0表示第1项 * @param data 数据 */ public addItemAt(index: number, data: any) { if (this.itemDataList[index] != null || this.itemDataList.length == index) { this.itemDataList.splice(index, 1, data); this.updateContent(); } } /** * 删除一项数据 * @param index 删除项的位置 ,0表示第1项 */ public deleteItem(index: number) { if (this.itemDataList[index] != null) { this.itemDataList.splice(index, 1); this.updateContent(); } } /** * 改变一项数据 * @param index 位置,0表示第1项 * @param data 替换的数据 */ public changeItem(index: number, data: any) { if (this.itemDataList[index] != null) { this.itemDataList[index] = data; this.updateContent(); } } /**获取第一个Item的位置 */ private updateContent() { //显示列表实例为0个 if (this.itemList.length == 0) { this.countListParam(); this.createList(0, new cc.Vec2(0, 0)); //显示列表的实例不为0个,则需要重新排列item实例数组 } else { if (this.type == ListType.Vertical) { this.itemList.sort((a: any, b: any) => { return b.y - a.y; }); } else if (this.type == ListType.Horizontal) { this.itemList.sort((a: any, b: any) => { return a.x - b.x; }); } else if (this.type == ListType.Grid) { if (this.startAxis == StartAxisType.Vertical) { this.itemList.sort((a: any, b: any) => { return a.x - b.x; }); this.itemList.sort((a: any, b: any) => { return b.y - a.y; }); } else if (this.startAxis == StartAxisType.Horizontal) { this.itemList.sort((a: any, b: any) => { return b.y - a.y; }); this.itemList.sort((a: any, b: any) => { return a.x - b.x; }); } } this.countListParam(); //获取第一个item实例需要显示的数据索引 var startIndex = this.itemList[0].getComponent(ItemRender).itemIndex; if (this.type == ListType.Grid && this.startAxis == StartAxisType.Vertical) { startIndex += (startIndex + this.spawnCount) % this.gridCol; } else if (this.type == ListType.Grid && this.startAxis == StartAxisType.Horizontal) { startIndex += (startIndex + this.spawnCount) % this.gridRow; } //getScrollOffset()和scrollToOffset()的x值是相反的 var offset: cc.Vec2 = this.scrollView.getScrollOffset(); offset.x = - offset.x; this.createList(startIndex, offset); } } /**销毁 */ public onDestroy() { //清理列表项 let len = this.itemList.length; for (let i = 0; i < len; i++) { if (cc.isValid(this.itemList[i], true)) { this.itemList[i].destroy(); } } this.itemList.length = 0; //清理对象池 len = this.itemPool.length; for (let i = 0; i < len; i++) { if (cc.isValid(this.itemPool[i], true)) { this.itemPool[i].destroy(); } } this.itemPool.length = 0; //清理列表数据 this.itemDataList.length = 0; } }
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